Petrović, Luka and Stojanović, Danijela and Živojinović, Lazar and Đurđević, Biljana (2023) IoT Game-based Learning Model in Education. In: International Conference E-Business Technologies, 15-17 June 2022 Belgrade, Serbia. Faculty of organizational sciences, Belgrade, pp. 271-275. ISBN 978-86-7680-427-6
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Abstract
The subject of this paper is the development of
a game-based learning model based on the Internet of Things
(IoT). The main problem discussed in the paper is to investigate the possibility of implementing a game-based learning
model in an interactive educational environment that will
increase student interest and enhance learning outcomes.
The developed model will be based on ubiquitous computing
technologies and integrate IoT, mobile, and augmented reality technologies. The proposed model integrates with existing
components of the educational infrastructure. As part of the
model evaluation, testing and measurement of relevant parameters that affect the effectiveness of the proposed model
was carried out.
Item Type: | Book Section |
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Additional Information: | COBISS.ID=119285513 |
Uncontrolled Keywords: | edutainment, Internet of Things, mobile technologies, augmented reality, smart learning environments |
Research Department: | Welfare Economics |
Depositing User: | Jelena Banovic |
Date Deposited: | 28 Jun 2023 09:24 |
Last Modified: | 28 Jun 2023 09:24 |
URI: | http://35.240.28.64/id/eprint/1917 |
Author Links: |
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